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Text File  |  1998-04-25  |  4KB  |  116 lines

  1. //Peril_2 (Babylon)
  2. //An aggressive/defensive PER
  3. //
  4. //By Mark Stoker
  5. //April 25, 1998
  6.  
  7. DEFAULT
  8. 0     34    //SNPercentCivilianExplorers
  9. 1     34    //SNPercentCivilianBuilders
  10. 2     34    //SNPercentCivilianGatherers
  11. 3     2     //SNCapCivilianExplorers
  12. 4     2     //SNCapCivilianBuilders
  13. 5     -1    //SNCapCivilianGatherers
  14. 18    4     //SNTotalNumberExplorers (GETTING PHASED OUT)
  15. 35    0     //SNMinimumCivilianExplorers
  16.  
  17. 23    10    //SNArtifactReturnDistance (UNUSED AT THIS POINT)
  18. 24    75    //SNPercentVictoryClamp (UNUSED AT THIS POINT)
  19. 29    85    //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
  20. 32    85    //SNPercentExplorationRequired (TEMPORARILY UNUSED FOR SOLDIERS)
  21. 34    60    //SNZeroPriorityDistance
  22.  
  23. 40    0     //SNGroupFillMethod
  24. 75    2     //SNGroupCommanderSelectionMethod
  25. 76    15    //SNConsecutiveIdleUnitLimit
  26.  
  27. 36    2     //SNNumberAttackGroups
  28. 16    3     //SNMinimumAttackGroupSize
  29. 26    7     //SNMaximumAttackGroupSize
  30. 37    0     //SNAttackGroupMakeup (UNUSED AT THIS POINT)
  31. 41    3     //SNAttackGroupGatherSpacing
  32. 30    85    //SNPercentHealthRetreat
  33. 31    75    //SNPercentDeathRetreat
  34. 91    85    //SNPercentUnitHealthRetreat
  35.  
  36. 38    3     //SNNumberDefendGroups
  37. 25    3     //SNMinimumDefendGroupSize
  38. 28    3     //SNMaximumDefendGroupSize
  39. 39    0     //SNDefendGroupMakeup (UNUSED AT THIS POINT)
  40. 50    3     //SNGoldDefendPriority
  41. 51    0     //SNStoneDefendPriority
  42. 52    0     //SNForageDefendPriority
  43. 53    0     //SNChokePointDefendPriority (UNUSED AT THIS POINT)
  44. 54    0     //SNRuinsDefendPriority
  45. 55    1     //SNArtifactDefendPriority
  46. 56    2     //SNTownDefendPriority
  47. 57    2     //SNDefenseDistance
  48. 22    12    //SNSentryDistance
  49. 72    2     //SNSentryDistanceVariation
  50. 92    10    //SNDefendOverlapDistance
  51.  
  52. 42    0     //SNNumberExploreGroups
  53. 43    2     //SNMinimumExploreGroupSize
  54. 44    3     //SNMaximumExploreGroupSize
  55. 45    0     //SNExploreGroupMakeup (UNUSED AT THIS POINT)
  56.  
  57. 46    30    //SNAttackSeparationTime
  58. 47    1     //SNAttackCoordination
  59. 19    75    //SNPercentEnemySightedResponse
  60. 20    50    //SNEnemySightedResponseDistance
  61. 48    30    //SNAttackResponseSeparationTime
  62. 49    1     //SNRetreatAfterTargetDestroyed
  63. 71    1     //SNLockAttackAndAttackResponse 
  64.  
  65. 58    1     //SNNumberBoatAttackGroups
  66. 59    1     //SNMinimumBoatAttackGroupSize
  67. 60    5     //SNMaximumBoatAttackGroupSize
  68.  
  69. 67    0     //SNNumberBoatDefendGroups
  70. 68    0     //SNMinimumBoatDefendGroupSize
  71. 69    0     //SNMaximumBoatDefendGroupSize
  72. 70    0     //SNDockDefendPriority
  73.  
  74. 61    0     //SNNumberBoatExploreGroups
  75. 62    1     //SNMinimumBoatExploreGroupSize
  76. 63    1     //SNMaximumBoatExploreGroupSize
  77.  
  78. 73    15    //SNMinimumTownSize
  79. 74    20    //SNMaximumTownSize
  80. 86    50    //SNStoragePitMaxDistance
  81. 87    50    //SNGranaryMaxDistance
  82. 84    1     //SNNumberWallGates
  83. 85    4     //SNSizeWallGates
  84.  
  85. 77    5     //SNTargetEvaluationDistance
  86. 78    1     //SNTargetEvaluationHitpoints
  87. 79    1     //SNTargetEvaluationDamageCapability
  88. 80    0     //SNTargetEvaluationKills
  89. 81    0     //SNTargetEvaluationAllyProximity
  90. 82    0     //SNTargetEvaluationROF
  91. 83    0     //SNTargetEvaluationRandomness
  92. 89    0     //SNTargetEvaluationAttackAttempts
  93. 90    2     //SNTargetEvaluationRange
  94.  
  95. 106   35    //SNSpecialAttackType1 (Catapult)
  96. 109   30    //SNSpecialAttackInfluence1
  97. 107   5     //SNSpecialAttackType2 (Improved Bowman)
  98. 110   2     //SNSpecialAttackInfluence2
  99.  
  100. 194   1     //SNCoopShareInformation
  101. 88    2     //SNTacticalUpdateFrequency
  102. 180   0     //SNAutoBuildHouses
  103. 188   1     //SNAttackWinningPlayer
  104.  
  105. 124   100   //SNTributeAmount
  106. 125   100   //SNTributeChatFrequency
  107. 126   10    //SNTributeChatRandomness
  108. 127   26    //SNTributeTimeout
  109. 128   1     //SNTributePlayer
  110. 129   1     //SNTributeSuccessOutcome
  111. 130   1     //SNTributeFailureOutcome
  112. 132   1     //SNTributePersistence
  113. 133   1     //SNTributeRevokeOnAttack
  114. //
  115. //
  116. END